Zombie Dice is a fun game that can be played anywhere. You only need the tube that packages the game, the 13 dice inside, a few counters, and a place to roll 3 6-sided dice. On a player’s turn they choose 3 dice from the 13 inside the tube. The 3 dice are rolled and brains and shotguns are kept out in front of the player. A player continues to choose dice from the tube and roll until they choose to keep the brains in front of them or until they are shot 3 times. The objective of the game is to collect 13 brains before anyone else.

If you need/want a more thorough description of the game see the Table Top video. It’s both instructional and entertaining. I want to focus more a strategy for playing Zombie Dice.

The key to Zombie Dice is realizing how many options are available to you as a player. Each phase of a turn has two distinct actions: 1. drawing dice from the cup and 2. rolling them. The former being more important because once drawn the dice have to be rolled. So the question each player must keep at the forefront when playing Zombie Dice is “Do I pick more dice from the cup?”

The two variables to consider when choosing whether to draw from the cup are: the number of shots you have already taken; and the number of each color in front of you. The more shots and green dice in front of you the worse your odds of choosing a good set of dice from the cup.

The game starts with 6 green dice, 4 yellow dice, and 3 red dice in the cup. The best possible pick from the cup is 3 green dice with 0 shots in front of you. This means you only have a 1 in 216 chance of rolling 3 shotguns. The worst possible pick from the cup is 3 red dice with 2 shots already taken. That leaves about an 80% chance of reaching 3 shots. The key to the game is being able to quickly figure the odds of choosing a certain combination of dice.

Figuring out the perfect probability of likely choices without a computer program running during the game, requires more mathematical aptitude then I have. So I created a quick reference to help me decide whether or not to pick another set of dice from the cup. I assigned each color a numerical value: green=5; yellow= 3; and red=1. With 6 green, 4 yellow, and 3 red dice a full cup of dice has a value of 45—the sum of 6(5) +4(3) +1(3). Next I assigned a value to any shotgun and any feet in play. Shotguns are worth 10 and feet and worth 5. When I am about to roll I take the sum of the dice in front of me and if I don’t exceed 25, I roll again.

The reason for placing a value on each die and each shotgun is so that a ratio can be easily created between the values in and out of the cup. The higher the number outside the cup the higher the chances of choosing 3 dice from the cup that will complete 3 shots when rolled. The number I chose as a breaking point is 25, but it could be adjusted depending on your risk level.

Give this a try and let me know what you think.